ksp high altitude plane

Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Something that I think has become less clear since someone updated the wiki. So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. It will be expensive and time consuming. below 5,000 m), since the engine's extreme maneuverability may allow the aircraft to perform turns sharply enough to break up in flight. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. You cannot paste images directly. (Disclaimer: I've never used FAR myself; all of the above is based on my experience with stock aerodynamics. Note: Your post will require moderator approval before it will be visible. If it's above the cross-hairs, you need a little less. A destructible memorial to the old Mk. Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. Personally, I don't enjoy survey contracts on Kerbin. Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. Is it possible to get to an altitude of 16-20km with normal plane engines? If you have an account, sign in now to post with your account. I've since shaved that down more but that was by going even higher and even faster). Strictly speaking this optimisation is unnecessary, but it can win you a bit of range. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). Whiplash is the engine you would want to use on a plane meant to go 20km. Sideslip handling. To avoid running out of fuel altogether, I have a second plane with small tanks (no oxidizer) attached directly to the jet engines, and the rockets attached behind the fuselage, which is entirely oxidized tanks. I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: while they are superior for low-speed, low-altitude operations, they become deadweight at hypersonic velocities. Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. That annoys me but I can't seem to get a design to make it work. I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. I would like to know which altitude I have to maintain for my experiments. Air Flow + max. The returns are diminishing so eventually you will hit a ceiling. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. Put a couple of radial mount parachutes just above the com and add a reaction wheel. Any of my search term words; All of my search term words; Find results in. I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. Learn more about Stack Overflow the company, and our products. You can post now and register later. If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. Please consider starting a new thread rather than reviving this one. Most SSTO space planes would be able to accomplish this easily. If you want to cover your aircraft with loads of intakes, I'm sure you could easily fly above 35km and reach 2000+ m/s velocity. 2.) My question is really about controllability. Grichman's answer got me in the right direction. Either of the two speeds are to be avoided. To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. Cheers again fellas. @SaintWacko's advice is probably the most practical. KSP also tends to have very harsh induced drag if angle of attack gets too high. AoA built into the wing relative to the plane body is called the angle of incidence, just to help clear up. It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. For all your gaming related, space exploration needs. You'll notice that usually your prograde marker is slightly below your pitch. How do you get out of a corner when plotting yourself into a corner. It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. *I use FAR these days, which basically means completely replacing every spaceplane and rocket you ever designed to account for its much more realistic aerodynamics. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. Should i add a larger wing area for higher lift? The high performance engine for me performs pretty good till about 15000 meter. Dedicated to the growth and advancement of amateur rocket scientists! You can post now and register later. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. As long a you can fly faster, the lower density at altitude can be compensated for. As said above, the Wheesley is specifically designed as a low altitude engine. Information Changelog Stats Your link has been automatically embedded. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. It is somewhat slow but very steady in flight. In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button Or is it the same for all celestial bodies? For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. If too little air runs into the turbine your combustion chamber will not be able to burn up fuel effectively due to the lack of oxygen. This is the first version. You are simply running out of atmosphere (i.e. What altitude and speed should I go? Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. Powered by Invision Community. Simply changing the intakes made it fly completely out of control and impossible to land. Will post my results. However, I've failed to build a vehicle to achieve this (without a hundred retries). probably the easiest place to land in the system as terminal velocity is survivable for a craft less kerman. Listen to this guy, don't go much farther above 15000 with high altitude engines. Content titles and body; Content titles only Arqade is a question and answer site for passionate videogamers on all platforms. Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore. In this chapter, you ll learn about the Space Plane Hangar, a building that forms part of the Kerbal . The other thing to bear in mind is that tuning the AoA (angle of attack) of your wings makes a difference. You will find that when you're flying around, will always be slightly below the crosshairs on the navball. Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? The J-404 "Panther" Afterburning Turbofan is a jet engine added in version 1.0.5. Chapter 4. By climbing, you reduce drag, exponentially with altitude. Basically there are two things that limit your maximum speed: thrust and speed of sound and with that your maximum altitude. Is it correct to use "the" before "materials used in making buildings are"? Using Kolmogorov complexity to measure difficulty of problems? A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. At altitude the nose goes up and down until it goes out of control. Pvt. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. Though I'm still working on learning to be better at space planes. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. I also set it to enable the cockpit's reaction wheels to improve control at high altitude, and close air intakes to reduce drag. General Electric F-404 Afterburning Turbofan, Stratus-V Cylindrified Monopropellant Tank, Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine, S1 SRB-KD25k "Kickback" Solid Fuel Booster, IX-6315 "Dawn" Electric Propulsion System, AE-FF1 Airstream Protective Shell (1.25m), AE-FF3 Airstream Protective Shell (3.75m), PB-NUK Radioisotope Thermoelectric Generator, https://wiki.kerbalspaceprogram.com/index.php?title=J-404_%22Panther%22_Afterburning_Turbofan&oldid=95515. Air Intake: Air Intake shows the amount of force your engine uses to suck air into the turbine. Range with this method is pretty short due to drag. Kerbal Space Program Jool Landing Youtube. I have enough patience to do the slow flying, but is it horribly inefficient? The longest flight got them down to a little more than half full. I wasn't expecting so many excellent answers! 2022 Take-Two Interactive Software, Inc. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. I'm trying to build a high altitude plane and have found out that the rules are different. - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. Why is there a voltage on my HDMI and coaxial cables? That will unlock: "Whiplash" Turbojet Which is capable of high altitude, high speed flight. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. Rationale: If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any AoA at all on the wings. Planes in Space. I should perhaps start trying out NEAR to get ready of 0.90, though. I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. 600+ m/s) and low altitudes (e.g. Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. All trademarks are property of their respective owners in the US and other countries. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. Your decreased flight time means you probably won't make it to your location. I've been finding it difficult to build a jet that can fly over 15km alt. Hello there. Because when your engine has to take in air forcefully it automatically means there isn't enough surrounding your engine and that again means that air density and therefor air resistance must be pretty low too. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. It is stable but can not maintain altitude. surface of jool. Is anywhere a list of the altitude levels (I don't know a better term) available? In addition to the traditional giant tube of explosions that flings things up high approach, Kerbal Space Program includes a very useful piece of equipment that became quite popular in the 20th century: wings.. Once I'm near or in the target area, I set the throttle to 0 and start the Swivel. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . Paste as plain text instead, The more successful the flights, the more successful the space program is. - Insane lift to weight didn't help. Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. FBW uses three controllers - pitch, roll and yaw. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Press question mark to learn the rest of the keyboard shortcuts. Ok, the panther engine is still not good enough. with a thrust vectoring range of only 3 degrees. Please consider starting a new thread rather than reviving this one. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. Hopefully this will be helpful to you. . The most efficient way is, of course, to make a high altitude (or space) plane. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. Each stage of the rocket has a delta-v that depends on the stage fuel mass and the engine specific impulse. As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. Pasted as rich text. The flight time won't be as long, but you'll be able to fly a "plane" above 18km. This can make it a good alternative for when you want something that can be controllable and doesn't need excessive heat shielding, but still need to be able to go incredibly fast if necessary, at the expense of increased fuel consumption. Even better, burn a little more, and you can pop out of the atmosphere for a bit and avoid all that nasty drag stuff. 20 votes, 21 comments. (the engines will use very little at high altitude anyway). With only panthers unlocked I might add. Display as a link instead, The maximum cruise altitude is just over 40,000 feet. 3.) The most efficient way is, of course, to make a high altitude (or space) plane. Along with rockets, planes are one of KSP's most commonly referenced kinds of vessel, and are a vessel type . 2022 Take-Two Interactive Software, Inc. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. Imagine that first plane but with the bubble cockpit and the old style round intakes. This thread is quite old. http://kerbalspaceprogram.com, Press J to jump to the feed. Welcome to the forums. A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. - Spamming airintakes didn't help. Upload or insert images from URL. The main body is a fuel tank with a Swivel engine at the end. The Panther engine can hold 19,000 steady and oscillates around 20,000. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. This page was last edited on 22 December 2019, at 20:54. 3x06: I design a new, high altitude, jet to collect high. Originally posted by lord bird: yep thats right jool has a surface. When I say ", You know you've nailed it correctly if, when you're in level flight, your. Please consider starting a new thread rather than reviving this one. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. Have you checked out the wiki yet? Note: Your post will require moderator approval before it will be visible. If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. - Insane TWR didn't help. Privacy Policy. I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. But. There are two factors to that: how thick the air is, how fast the ship is going. They will someday, but they don't now. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. I followed a similar strategy. I generally don't fuss with AoI unless I'm making a long range cruiser. i recently used a single whiplash plane and was able to maintain a stable 21-22k meter altitude. Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high. Connect and share knowledge within a single location that is structured and easy to search. If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. Powered by Invision Community. Watch out for your SAS if you're running batteries without a jet for a long time. It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. Aircraft can be very temperamental to fly, especially on the keyboard. The U-2's published maximum altitude is somewhere above 74,000 feet. a screenshot of kerbal space program 2. by: lord bird. The other one I stay around 6000 meters. Very cool. If it's below the cross-hairs, you need a little more AoA. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. But you'll need to unlock: Which cost 300 science. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. Pasted as rich text. alternatively, combine a liquid fuel rocket into your plane. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? I looked into the .cfg files and there are no special properties allocated to them. Your answer got me in the right direction, though I ended up with a different design (see my own answer). It's Kerbal Space Program v.22! You can go above 20km with the J-404 Panther. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. You can do that by right-clicking the engine and clicking "Toggle Mode." The best answers are voted up and rise to the top, Not the answer you're looking for? If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. First off as of .15.1 intakes don't do anything. What are the units of measure used in Kerbal Space Program? Really. Evidence. As you found out, it basically konks out at 15km. The SR-71 could probably fly higher, but it isn't flying any more. This works, but it's not optimal. Create an account to follow your favorite communities and start taking part in conversations. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft.

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ksp high altitude plane