You have a +1 bonus to attack rolls made with the darts. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Glory has three states; dormant, awakened, and ascended. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). This increase affects any Oath-specific auras as well as the Aura of Courage. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. This wicked looking greataxe counts as a +3 Weapon. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. On a 20, the staff regains 1d4 charges. A creature with legendary actions is unaffected by the scroll. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Weapon (longbow), very rare (requires attunement). This weapon deals necrotic damage instead of slashing. When the attack is made, a wave of fiery heat shoots forward as the attack. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. Destructive Thunder: Chose a location within 150 ft. Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesnt require concentration). Weapon (Club), Very Rare (requires attunement). Forests Fury's additional elemental damage increases to 1d6. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! If the target fails their saving throw, their AC is reduced by 2. When used by a rogue to deal sneak attack damage, rather than dealing Xd6 sneak attack damage, the damage is modified to 1d6 * X. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. When the object lands, it transforms into a . If you want to discuss contents of this page - this is the easiest way to do it. So thus was Lux born. A fruit that gives you a random feature of another race. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. When the situation comes, however, the arrow is a game-changer. Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. You have advantage on Dexterity saving throws. While holding the dagger you can look through the loop in the pommel, when you do so you are able to see the sky as if it were not obscured, no matter your physical location or any atmospheric conditions. You can use each card from the shuffled deck as a magic dart. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. Roll a d20: Weapon (hand crossbow), rare (requires attunement). These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. English (selected) . Additionally, attacks made with this weapon while underwater are not made at disadvantage. We are privileged to live under nature's watch: to scorn her is to insult the world itself. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items This distance increases to 45 feet at paladin level 18. Our own experiences creating magic items points to wondrous items as the most abundant category by far. Wondrous Item (crown), Artifact (requires attunement). It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. Wondrous item, legendary. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Let your word be your promise." Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. Alternatively the creature attuned to Kyzzierth's Renown can expel a weakening gas in a 60 ft. cone, causing creatures of their choice to make a DC 21 Strength saving throw or have disadvantage on Strength based attacks, saving throws, and ability checks for one minute. When you hit with an attack using this magic greatsword, the target takes an extra 1d6 bludgeoning damage, or 3d6 bludgeoning damage if the target is a beast. Winter has come. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. If the creature has no limb to sever, you lop off a portion of its body instead. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. While under this effect the wearer sheds bright light in a radius of 30 ft and dim light for an additional 30 ft. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. Glory is a suit of full plate armor intricately engraved with angelic imagery. You gain the following benefits while wearing it: Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. Append content without editing the whole page source. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). When you drink this potion, you gain the aggression of an orc for 1 minute. It has hearing and darkvision out to a range of 120 feet. Wondrous item, rare (requires attunement). When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. The flask magically restores one charge per day. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. Weapon (longsword), Artifact (requires attunement by a Paladin). Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. Once the arrow impacts something, it implodes and leaves nothing behind. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. 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